![]() ![]() Along the way, you'll summon an alluring Succubus, resist the enticement of untold riches, and receive help from a pure spirit known only as Angel. Waking up in the mental ward with no memory of the last few days, you must use your cunning to defeat each demon and rescue humanity from destruction! As you explore a decaying hospital, unlock the secrets of a medieval abbey, and search eerie catacombs, you will learn who opened the portal between worlds. In the wake of a magic ritual that spiraled out of control, the demons of these vices have broken free of their fiery prison and taken up residence in Sacra Terra, a hospital that is now an extension of Hell on Earth. These and four other Deadly Sins have held mankind in their sway since the fall. The Factions War has started between the groupings. There are no more old enemies or friends - now everyone is for himself. Among the groupings, there flare up hostilities for the new territories, artefact fields and spheres of influence. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. The anomalous activity is at its maximum. The Zone continues to shake with blowouts. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. Stalkers and even expeditions die or end up sealed on the lost territories. The entire levels vanish in the outbursts of anomalies. There are no more reliable and relatively safe roads. An immense blow-out of anomalous energy changes the Zone. A group of stalkers has for the first time reached the very heart of the Zone - Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. ![]()
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